![]() ![]() ![]() Let's starting by educating people on how the game it self works. It doesn't necessarly has to be 50 dollars, it can be an in-game item (a decent one) and the tournaments can be filtered by the player experience (which would require staff to monitor and filter the players) to not make it unfair.Īlso, if we have only 0,1% of the players that actually knows how the game works, we have a problem, don't we? ![]() If you are doing the same, here's a spoiler: they all started hosting tournaments with real money prizes after those games got massively popular, not before. I've heard this claim dozens of times over the years and it's always a comparison between Toribash and DOTA2/CSGO. Originally Posted by sir How does hosting a 50 bucks tournament for the top 0.1% of the community make everyone else interested? Before going foward with those big projects, would be more wise to fix what already exists, which is way more effective and uses way less resources. PC will always be superior in terms of playability.Īgain, don't fill the whole with a pile of shit instead of fixing what's currently broken. Regarding launching the game to new platforms, I agree that it makes sense in terms of reach but I do not agree that it should be a focus if the main game, which was lanched for PC is currently dying. Rather have 10 players playing 1300 games per week, way more benefitial. Having 1300 people playing 10 games per day doesn't add anything. Retention strategy on marketing is not about giving up prospecting new players, it's about prospecting new players and having a good plan to make then KEEP there as real clients. I said old players compose the most of the player base. I'm not saying we should focus ONLY on old players. It's what we've been doing before, now we want to reach out to a new (and likely younger) audience by releasing on mobile platforms. Originally Posted by sir What exactly lead you to this statement? What's more, how is that a valid business plan? Focusing only on existing player retainment means there's basically no new players joining yet old players will still be leaving. Regarding sparring or any other way of making your balls look fancy, you can just spare some hours on each turnframe until it looks nice. That should be requested and made by competitive players. How's it supossed to help if whoever made it doesn't even know what they are talking about? I agree that tutorials are very important to onboard new players, but which tutorials? made by who? concon? jesus christ. If I think like that, one of the few who basically gave up life to play toribash, just think a bit how's the rest of the community in terms of in-game knowledge. You cannot be competitive if you don't know what the fuck are you doing and 99% of the playerbase is like that.Įven me from all the experience I have within 12 years of game, I still belive I am garbage and I still can learn way more. What a bunch of nonsense I am reading on this thread.įirst of all, sparring was never big in terms of multiplayer experience, from the 12 years I've been playing this game, there was always one or two rooms only regarding sparring, when there was hundreds of others rooms regarding competitive, generally with the same or random people playing in it.ĭuelers obviously are not the majority of the players, because they represent the high competitive part of the game. replace public xspar with something like that i think sparky is trying to make an official one but ive never really played any of those mods outside of aikido so i cant tell if its good. why dont you go tickle some feet feet guyĭueling vs realism is just preference tbh but if you prefer dueling you have sub room temp iq i think they did a harvard study on that.Īlso yea some new official mods would be cool. ![]() Originally Posted by epoch i bet you love tickling feet huh. ![]()
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